Sick Ward

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Sick Ward
At the farthest end of each middle deck floor built under the cargo bay are expansive sky-blue rooms. The walls and floor seamlessly meld into one another sharing the same slick, skid resistant surface. The ceiling is made of flat, dim lights that glow pale, cheery colors and imitate the movement of water. It's made clear by the many beds sectioned off by semi-opaque, green plastic curtains waiting to be made and the many strange instruments not unlike what was modern medical equipment neatly set out that these rooms make up the sick bay.

Not unlike the many other rooms on the ship there is a sectioned off and locked area towards the very back of each room where the lights fail to turn on. The lock cannot be picked nor the barrier between you and the unknown tampered with. Perhaps it's simply the fact that you're in an alien hospital of sorts or some honest threat but the otherwise peaceful atmosphere of the room is horribly fouled the further into the dark you move.
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