Post by Lucy on Jul 25, 2010 20:22:01 GMT -6
And here we are. The section of character creation where you determine precisely what your character is good at by simply placing a few numbers next to a few categories. These numbers are a gamemaster reference, and will be taken in consideration during NPC encounters to determine what, exactly, happens next (though they will never directly interfere with what your character is trying to do. What the NPC does as a result, however, is fair game). It's a quick reference that should reflect your character's abilities.
Keep in mind that story always trumps stats.
We here at the Flea Circus have decided that we like you, so you get a whole twelve (12) points to distribute between your three categories! Even before you get any species or faction bonuses! Or species and faction minuses... err...but anyway! There is, however, a maximum of fifteen points to be earned in any one score without special permission. Also, you do not have to use all twelve points if it better fits your character. Here's how it all plays out:
0: You're a complete dolt and will likely fail any attempt you make in this category.
1-3: It may not be your specialty, but cross your fingers and hope. You know enough of the general concepts to attempt this skill.
4-5: The results may not be pretty, but you stand a reasonable chance at getting the job done.
6-8: Don't throw away the lucky rabbit's foot just yet! You've learned enough to become rather good at whatever it is you're attempting without all of the unintended consequences. This is what we consider an "average" skill.
9-11: Oh my, looks like somebody has been practicing! You stand a more than reasonable chance at succeeding these checks.
12-14: Look at you! Not even the most stubborn of puzzles, beasts or broken toasters can get in your way.
15: A marvel to behold. You're the Nikola Tesla of your time. The Sir Edmund Hillary, the Theodore Roosevelt. You've taken surviving the wastelands and made it into an art, congratulations.
The Categories
Survival: Certainly something to strive for. While mindedness is intelligence and wits, survival is instinct and physical ability. A character with a high survival score may know how to use firearms or melee weapons. They have found their niche in fighting, dodging, running or hiding. Their strategic mindset allows them to read an enemy's actions, manipulate an environment, and turn the tables on their opponents to reach their ultimate goal.
Tech: This skill is for the fixers, the experts at everything mechanical and electrical. And on this forgotten world it is an ability not to be taken for granted. While survival is a skill of instinct, and mindedness a skill of logic and wit, tech is something different altogether. You can fix what was once broken and use it to peak efficiency. You can create tools and weapons and all sorts of devices to make life a little easier for everyone. Or just yourself, if you so choose.[/ul]
Keep in mind that story always trumps stats.
We here at the Flea Circus have decided that we like you, so you get a whole twelve (12) points to distribute between your three categories! Even before you get any species or faction bonuses! Or species and faction minuses... err...but anyway! There is, however, a maximum of fifteen points to be earned in any one score without special permission. Also, you do not have to use all twelve points if it better fits your character. Here's how it all plays out:
0: You're a complete dolt and will likely fail any attempt you make in this category.
1-3: It may not be your specialty, but cross your fingers and hope. You know enough of the general concepts to attempt this skill.
4-5: The results may not be pretty, but you stand a reasonable chance at getting the job done.
6-8: Don't throw away the lucky rabbit's foot just yet! You've learned enough to become rather good at whatever it is you're attempting without all of the unintended consequences. This is what we consider an "average" skill.
9-11: Oh my, looks like somebody has been practicing! You stand a more than reasonable chance at succeeding these checks.
12-14: Look at you! Not even the most stubborn of puzzles, beasts or broken toasters can get in your way.
15: A marvel to behold. You're the Nikola Tesla of your time. The Sir Edmund Hillary, the Theodore Roosevelt. You've taken surviving the wastelands and made it into an art, congratulations.
The Categories
Survival: Certainly something to strive for. While mindedness is intelligence and wits, survival is instinct and physical ability. A character with a high survival score may know how to use firearms or melee weapons. They have found their niche in fighting, dodging, running or hiding. Their strategic mindset allows them to read an enemy's actions, manipulate an environment, and turn the tables on their opponents to reach their ultimate goal.
Tech: This skill is for the fixers, the experts at everything mechanical and electrical. And on this forgotten world it is an ability not to be taken for granted. While survival is a skill of instinct, and mindedness a skill of logic and wit, tech is something different altogether. You can fix what was once broken and use it to peak efficiency. You can create tools and weapons and all sorts of devices to make life a little easier for everyone. Or just yourself, if you so choose.[/ul]